This graphic novel uses Ka-Blam Digital Printing!

This graphic novel uses Ka-Blam Digital Printing

Ka-Blam is a trademark of 01Comics, Inc. The Ka-Blam Girl is by Steven Butler. (I do not own the rights to either.)

About my "canon notes:"

Posts labeled "canon notes" are not meant to accurately portray any religious, scientific, or social canon. They are notes concerning the fictional universe I've invented for the setting of Wolfram: A Gothic Parable.

Canon notes - Wolfremic Etiquette

The use of idioms

The Wolfrim have a primarily human consciousness, and as such, they strongly identify as human.  Any idiom that involves a human appendage (e.g.: “give me a hand,” “the shoe is on the other foot,” etc.) remains the same when used by a Wolfram.

Using idioms that involve wolves or dogs (e.g.: “he is a wolf in sheep’s clothing,” “let sleeping dogs lie,” etc.) in a routine manner is not considered offensive.  As a matter of fact, it is extremely irritating to most Wolfrim when a human who uses such an idiom in the usual way falters and begins to backpedal.

Body language

It is not considered poor manners to stand over a Wolfram if done without the pretense of superiority.

Eye contact is treated in accordance with human tradition.

It is considered disrespectful to stroke a Wolfram’s coat or scratch their ears, except when maintaining cover in the presence of the uninitiated.

Placing your hand on a Wolfram’s shoulder is fine when done as to another human.

To embrace a Wolfram is a behavior reserved for potentially long-lasting or indefinite farewells, with extenuating exceptions for desperate intervention, and must be expressly approved by the Wolfram prior to the embrace.

When openly conferring in a mixed group, it is customary for all humans and Wolfrim to sit together on the floor.  It promotes an egalitarian atmosphere and also saves a great deal of strain on the neck.

Attire - Humans

Humans in the presence of several or more Wolfrim should be clad modestly in accordance with local cultural definition, with a preference that they err on the side of more coverage than on the side of less (regardless of sex).  Muted colors are preferred to brighter colors.

Pelts, leather, other skins, and imitations of these are not permitted in a safe haven (or "Cleft") of the Wolfrim.

Attire - Wolfrim

No Wolfram shall be compelled to wear a collar or harness against his/her will, except as required to ensure acceptance and preserve cover in a mortally populated area or to perform duties of fairly-negotiated employment.

No Wolfram shall be compelled to wear a muzzle, except as discipline for gross misconduct against a mortal (involving threats or violent behavior), to be administered by an authority instated and regularly reauthorized by the Ordnung.

No Wolfram shall be compelled to surrender his/her coat against his/her will for any reason whatsoever.

A Wolfram may be shorn at his/her consent and on his/her initiative in order to have the fur crafted into a garment or other charitable gift by an Ordnung-approved craftsman.  In this event, he/she must be escorted to a private area of the Cleft in which he/she is shorn for a period of no less than two months while his/her coat replenishes.

The wearing of clothing by Wolfrim isn’t forbidden.  It just looks really goofy.  Like, really, really goofy.

The previous note notwithstanding, it is considered inappropriate to laugh, smirk, or raise an eyebrow at a Wolfram for wearing an appropriate bow tie to a ceremonious event sponsored by the Ordnung, which, of course, is a socially acceptable, and even encouraged, practice.

The previous note notwithstanding, top hats are fair game for giggles.

Shorn Wolfrim may admit visitors at certain times.  It is considered rude and insensitive for a visitor to balk at the sight of a shorn Wolfram, as visitors are fully expected to arrive mentally and emotionally prepared to behave as though nothing were different.

Progress report for issue #4 - 56%

I've prepared an infographic (of sorts) to show my progress on #4 of Wolfram: A Gothic Parable:

green - complete
blue - almost complete
yellow - started/in need of reworking
red - laid out and scripted only

Counting green pages as 100% complete, blue as 75% complete, yellow as 30% complete, and red as 10% complete, the calculations follow:

green - 12 x 100% --> 1200%
blue -  2 x   75% -->   150%
yellow -   4 x   30% -->   120%
red - 10 x   10% -->   100%

1570% ÷ 28 = ~56% complete

Having felt fairly confident going into those calculations, I disappoint myself somewhat.  So I put it into a Windows style defrag-inspired format to visualize what that actually looks like:


It didn't help me feel any better, but at least I know how far I still have to go. :-(

Wolfremic humorology - based loosely on the Myers-Briggs Type Indicator

Four of the humors involved in Wolfremic humorology are based on the four introverted cognitive functions.  The others, if more are created, have yet to finalize their inspiration.

Upon beginning the project of Wolfram: A Gothic Parable, I had already determined that the "adamant" (adamantine: an indestructible building material in Greek mythology, used in the Gates of Tartarus) humor was the substance that made the Wolfrim what they are.  However, I thought later that one particular ability was too limiting to the characterization available to me.

Since Karsten and Isolda both have the adamant feature (the ability to manipulate one's own inertia or virtual mass) I determined that their dominant function Fi (introverted feeling) should be associated with them.

The following are some tentative notes for how I developed the humors created so far.  I apologize for the structure.  I may revise them later for readability.

Resolute humor - Ni1 - INxJ - When activated, only excessive force or exhaustion of the humor can stop them from accomplishing a goal.

Dutiful humor - Si1 - ISxJ - produces an inobligate ability to coordinate with the nearest authoritative cause without the help of verbal/visual/physical communication.

Planner’s trait - Te2 - IxTJ - behind-the-scenes leader

Advocate’s trait - Fe2 - IxFJ - behind-the-scenes helper

Resolute Planner - Ni1/Te2/Fi3/Se4 - INTJ - Director Natalie Löwe-Kesling (Semperfort-Wolfram)

Resolute Advocate - Ni1/Fe2/Ti3/Se4 - INFJ - character not invented

Dutiful Planner - Si1/Te2/Fi3/Ne4 - ISTJ - character not invented

Dutiful Advocate - Si1/Fe2/Ti3/Ne4 - ISFJ - character not invented

Astute humor - Ti1 - IxTP - Unlimited focus, able to produce epiphanies almost on demand.

Adamant humor - Fi1 - IxFP - Ability to manipulate one’s own virtual mass or inertia.

Wordsmith’s trait - INxP - Ne2/Si3 - focuses on words and concepts, relays pertinent information discreetly

Sentinel’s trait - ISxP - Se2/Ni3 - observes present situation keenly and reports pertinent details propmtly

Astute Wordsmith - Ti1/Ne2/Si3/Fe4 - INTP - Josef Zierschreiber (mute Wolfram)

Astute Sentinel - Ti1/Se2/Ni3/Fe4 - ISTP - character not invented

Adamant Wordsmith - Fi1/Ne2/Si3/Te4 - INFP - Karsten Erich Kesling II (Semperfort)

Adamant Sentinel - Fi1/Se2/Ni3/Te4 - ISTP - Isolda Steinbrecher (Wolfram)